This is the report from the previous student who done the same project theme with us.In this report, they include the background study about this topic and the documentation about their prototype. Also include the method and material for requirement and prototype testing.
The team has developed game-board like as a paper and digital prototype to teach programming concept for assignment,if, and while loop. They tested the prototype to 6 participants. The metaphor used for their prototype was bus stop programming. users played act as a school bus driver.They simulate assignment concept by picking up and drop off children.The selection to one/two ways if certain condition is fulfilled to illustrate the if concept. The while loop presented as driving bus in a circular road repetitively until certain condition is fulfilled.
If we looked at into the table of content of this report, they layout their report as followed. The abstract that include what has been developed, about EIS and summary of their background study. They summarize some key points from the literature and the prototype in introduction section.
Their background study has pointed out issues including as followed:
-->understanding students new to programming that covered uncovering problems in learning programming,understand student needs to reduce the problems,relating needs to design of the software
-->Learning and teaching styles that covered the teaching styles commonly used by textbook for teaching programming, constructivism learning theory and how organizing learning curriculum around certain fundamental ideas can improve the success of teaching programming concept, Entering into symbol project which uses Bruner's EIS learning to teach basic algebra.They also explain about how the applet for teacher that developed by Roger and folks works in order to follow the OIS framework.
-->Existing software that teaches programming described:The “Animation Director Movies”: teach CS1 Programming Concept ,Pre-Programming Analysis Guided Programming (PAGP),Game for teaching programming: Wu’s Castle,Implications of Prototype Design
-->The Design Process that described Brainstorming Ideas,participatory design process including requirements gathering,lo-fi paper prototype, hi-fi digital prototype, evaluation of digital prototype. All related figure also shown in this section.I can assumed that progress meant by Kathy in the course that as presented in this section.
-->Discussion section explained the links between the EIS principle to the project. What has been adapt and followed described in detail in this section.Then we need to consider to be on track for this project.At this stage we can refer back to the post "Applet for teacher" for the first instance.
Follow this link to download the document.Please click the download button when on that page.http://www.4shared.com/file/125245472/fa533447/group_3a_final_full_report8.html
We can used the idea behind this report as our starting point towards project completion of the project.
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